#HELP-MEXICO

Nada ElGarhy

A Narrative Game

My partner Mirna Gabr and I worked on a prototype narrative game to provide awareness in about the disastrous event of the Mexican earthquake.

On Tuesday, September 19th, people of Mexico suffered from a powerful earthquake with a magnitude of 7.1; causing at least 225 people dead and demolished at least 44 buildings.Among this catastrophe, there is a story about a victim named Frida, a 12-year-old girl was trapped in the rubble of a collapsed elementary school. This helped build the idea of creating a game that would allow people to help and sympathize with the Mexicans through this trapped girl.

After the earthquake, Paul, an American journalist decided to travel to Mexico to document the event. During his journey, he discovered a girl, who was stuck between the rubble, shouting out “Ayuda”, meaning help in Spanish. Paul had found few ways to help her, but each option…

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  1. This game is simple and to the point, i like how straight forward it is to show how you can pick an easy solution, or actually go out of your way to help a stranger. I played a video game like this called “heavy rain”. Your kid gets kidnapped and you try to save him. This game is different than any other game because you don’t fail a mission and repeat it normally, you actually fail to do something and carry on with the game with the consequences that follow. Strongly recommend for video game lovers

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